![]() A lot of these stats can be found on Chests, Pants, Amulets, and some of our Paragon Boards. We stack as much of it as possible, mostly going for Damage Reduction, Damage Reduction from Close/Distant Enemies and Damage Reduction from Burning Enemies. Since a Barrier cannot exceed our Base Life, we can't bolster it any further by stacking Max Life or Barrier Generation. With our high and consistent damage output, the Barrier will instantly refresh as long as it's not broken in one hit. Mostly coming from Ice Armor, it is our main defense outside Nightmare Dungeons. Frost Nova is effectively 100% Close Damage Reduction against non-Bosses, Flame Shield makes you immortal and Ice Armor is Flame Shield with 3x the duration at best or a protective layer that almost doubles your HP at worst. As with our damaging skills, our powerful Defensive Skills are not doing much if we cannot cast them. It's still a very good stat but it's possible to go over 100%, so be careful about that. Attack Speed can be a double edged sword, as it also increases your Mana consumption, so it's better to focus on other stats until your Mana is completely figured out. Critical Strike Damage is extra valuable because we have very high Crit Chance from Elementalist's Aspect. We want all the normal offensive stats: Weapon Damage, Critical Strike Damage, Vulnerable Damage, Attack Speed, Intelligence, and all kinds of Additive Damage, in that order of priority. Maximum Mana is also a very important stat, as it lets us utilize Elementalist's Aspect better. We need to stack enough Mana Cost Reduction, Resource Generation, and Lucky Hit Chance (to proc Frigid Breeze) in order to spam Ice Shards freely. The next skill we want to use is Ice Shards, which has a Mana cost, instead of a Cooldown. We continue to chase our philosophy of being able to use skills = good.
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